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Advanced [show]


Diggory Eastoft, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Diggory was raised in a hard working conservative environment. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's mother didn't care for him much, and the feeling was mutual. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Diggory Eastoft, Male Human Monk 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 12 (+1)7 (-2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is still thick. His ears are large.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with a lost civilization.

History: Adam was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Adam Dryden, Male Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 2000 cp. Violet garnet (800 gp). Rock crystal (60 gp).


Social Check DCs


Roger Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his red hair. He has gleaming, smiling violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Roger was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Wakefield, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long golden beard with little hanging trinkets. His brown eyes peer out from beneath his deerstalker tan hat.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of gnolls once and for all.

History: Hugh hails from a village terrorized by gnolls. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Navigator like his father before him.

Motivation: He feels threatened by others; and revenge

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Enemies, Job. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Sheldon, Male Human Barbarian 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 81 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Nature +5
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Star ruby (1300 gp). Deep blue spinel (1000 gp). Lapis lazuli (11 gp).


Social Check DCs


Theodoric Cotton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered sword and tarnished hand crossbow as well. His moppish brown hair is in a traditional bowl cut. His green eyes are passionate and lively.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Theodoric Cotton, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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