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Advanced [show]


Robert Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has styled his silver hair well, parting it to the right. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Bonds: Family, Adventurer. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Robert Fulton, Male Human Commoner 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his brown hair in a flapper bob. He has several tiny sapphire earrings on each ear.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Family, Job, Attractive. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Geoffrey Thorpe, Male Human Rogue 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Bloodstone (40 gp).


Social Check DCs


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His blonde hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane, Shy, Forgetful. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Gerard Sydney, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 17 (+3)7 (-2)
Skills Investigation +6
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: Just what you see.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light black in addition to tight pants. He has a long black beard with little hanging trinkets. His eyes are a pleasant blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc

Flaws: Ugly, Mundane, Antagonistic. Bonds: Family. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Anselm Alston, Male Human Bard 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1300 gp. Banded agate (13 gp). Banded agate (13 gp). Pink pearl (100 gp). Alexandrite (700 gp). Carnelian (50 gp).


Social Check DCs


Trym Stapleton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely yellow suit with violet socks and a vest with buckled shoes. He has a chestnut handlebar mustache and slicked back chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born several months after his father was called into army service. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family.

Flaws: Antagonistic. Bonds: Attractive, Family, Military, Adventurer. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Trym Stapleton, Male Human Expert 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 12 (+1)16 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Azurite (15 gp). Iolite (70 gp). Obsidian (15 gp). 1 Superior lock.


Social Check DCs

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