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Advanced [show]


Drogo Benson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his red hair in a pixie cut. His eyes are green and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. A freak accident while working with his Seamstress father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Benson, Male Human Warlock 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 13 (+1)7 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Geoffrey Nash, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Geoffrey hails from a village terrorized by giants. He moved from fad to fad and when he turned 15 he discovered singing. Days after completing his studies, news broke out that his hometown was attacked by giants. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Revenge.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Slave, Enemies. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Geoffrey Nash, Male Human Ranger 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills History +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of hand crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. His face is scarred and worn.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Dilettante, but he got bored and became a Shoemaker. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Gomory Churchill, Male Human Cleric 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)5 (-3) 12 (+1)16 (+3)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of his god around his neck, and a lance on his belt. His golden hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Military, Rich. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Robert Atherton, Male Human Adept 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 8 (-1)7 (-2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Smoky quartz (50 gp). Hematite (13 gp).


Social Check DCs


Simon Hayley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a lot of dark rich colors, with gold accents. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are green and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Body Guard, Simon learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Body Guard job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Extrovert. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Simon Hayley, Male Human Druid 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)17 (+3) 16 (+3)9 (-1)
Skills Investigation +6, Nature +6
Senses Passive Perception 13
Languages Common, Auran, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 6000 sp.


Social Check DCs

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