Aldous Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His hair is black and curly. He is very pretty but has cold, dead eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Server
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 500 gp. Iolite (70 gp). Brown-green garnet (70 gp). White opal (700 gp). Sard (70 gp).
Hunter Trollope, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized opal on his right hand. His brown hair is knotted and matted. His eyes are a pleasant brown.
Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful slaver made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist, Justice. Bonds: Rich, Mentor, Adventurer. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2200 sp. 1 Masterwork Common Melee.
Richard Kinsley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His golden hair has been sun bleached extensively. This gray eyed northerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Richard was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Persistence. Flaws: Depressed. Bonds: Rich, Attractive, Enemies. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 2600 sp. Tourmaline (50 gp). Moonstone (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Theodoric Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He carries with him a set of bows on his belt, each one with a amber on the hilt. His chestnut hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Theodoric was born on a far southern forest where he grew up under the tutelage of his mother, an expert Map Maker. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Gifted, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Hunter Weld, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. He sports a long auburn beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Disease, PTSD. Bonds: Attractive, Rich, Adventurer. Occupation: Miner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
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