Roger Tindall, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His black hair is thinning but still full. His green unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.
History: A powerful necromancer made him what he is. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. He was granted divine powers by his dying brother.
Motivation: A deep hatred of goblins; and to prove his worth to the world
Ideals: Gifted. Flaws: Disease, Addict. Bonds: Attractive, Mentor. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
William Reid, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying white hair a little too much giving a sharp white color. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 6 years old his parents immigrated from the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Mercenary soon after.
Motivation: His religion dominates his actions; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Immigrant, Religious. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Masterwork Thieves’ tools.
Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: His religion dominates his actions.
Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 900 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item.
Everard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He struck the Marshal job and began his own company from there.
Motivation: Many giants want him driven away; and balancing his hectic life and new marshal responsibilities is difficult
Bonds: Attractive, Enemies, In love, Poor, Job. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 3 Thunderstones.
Raymond Hampton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He has the majority of his body covered in plate. His blonde hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Engraver in town.
History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and balancing his hectic life and new engraver responsibilities is difficult
Flaws: Disease, Sensitive. Bonds: Job, Religious. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (1300 gp). Black star sapphire (1400 gp).
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