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NPC Generator

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Advanced [show]


Simon Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long golden hair kept up in a rat tail. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, In love, Job. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Simon Livingstone, Male Human Druid 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)11 (+0) 17 (+3)18 (+4)
Skills History +3, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bricklayer uniform. His moppish brown hair is in a traditional bowl cut. His eyes are green and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a Engraver, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Henry Staurheim, Male Human Rogue 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear violet pants and tee shirts. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the north, but his parents moved at a very young age to the east. When Diggory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Adventurer. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Diggory Gracey, Male Human Adept 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 60 pp.


Social Check DCs


Robert Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel tunic with blue highlights, and long grey pants that bunch up around his shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Robert was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Family, Poor. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Robert Winthrop, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp.


Social Check DCs


Rolf Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Religious, Rich. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Rolf Stanton, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Freshwater pearl (5 gp). White pearl (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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