Don Graham, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. With a patchy blonde beard and wild blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fletcher mother left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Attractive, Family, Job. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 1000 sp.
Everard Allerton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His long chestnut hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south his family was never financially stable. He worked as a nervous Jeweler and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 40000 sp. Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Hugh Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Fletcher business at a young age. When Hugh reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Philantrophist. Flaws: Emotional. Bonds: Job, Military, Adventurer. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
Don Abram, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey armored body suit, with a simple blue line shooting up and back down. His black hair is cut short with large spiked bangs in the front. This gray eyed southerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of gnolls once and for all.
History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Don's homeland. Don decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Fighting. Flaws: Mundane. Bonds: Enemies, Immigrant. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Arnold Gyula, Male Human [Permalink]
Personal [hide]
Description: This man wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His auburn hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 200 gp.
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