Geoffrey Astley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He has a large red mantle and cape that has been intricately interwoven into his violet robe. His brown hair is long and unkept. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: He has passion for adventuring and risk.
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2300 sp.
Ernest Everly, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair has been sun bleached extensively. He has gleaming, smiling amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Carpenter.
Motivation: Sabotage a competitor; and to be a mason again
Ideals: Disciplined, Gifted. Bonds: Job, Rich. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 37000 sp.
Gomory Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Dyer uniform. He has a long chestnut beard with little hanging trinkets. He has gleaming, smiling hazel eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He worked as a nervous Dyer and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Flaws: Hedonist. Bonds: Job, Attractive, Religious, Enemies. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Chalcedony (40 gp). Tourmaline (140 gp). Jade (140 gp).
Anthony Roscoe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his chestnut hair in a flapper bob. His eyes are a pleasant blue.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born several months after his father was called into army service. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic, Gifted. Bonds: Attractive, Family, Military. Occupation: Stylist
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Thackeray, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and dresses in grey turtlenecks beneath a red coat with black slacks. His left hand appears badly burned and disfigured. His black hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people
Ideals: Extrovert. Flaws: Antagonistic, Racist. Bonds: Nature. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item.
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