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Advanced [show]


Roland Kendal, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green tunic with grey highlights, and long yellow pants that bunch up around his shoes. His silver hair is heavily combed to the right. He has violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: Roland was born in the south. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Rich, Has a crush. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Roland Kendal, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)9 (-1) 7 (-2)17 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Magnifying glass. 1 Masterwork Artisan’s tools.


Social Check DCs


Hubert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear black pants and tee shirts. He has a very tight haircut. His eyes are brown and beady.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Hubert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To be a Servant again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Job, Military. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hubert Gracey, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


Dustin Upton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan cloak and cross-gartered blue stockings. His blonde hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Armorer, Dustin learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Bonds: Job, Adventurer, Rich, Enemies. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Upton, Male Human Barbarian 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 18 (+4)12 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Ernest Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries with him a set of lances on his belt, each one with a jet on the hilt. He wears his red hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Attractive, Nature. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Stratford, Male Human Warlock 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Everly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His moppish golden hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Alexandre took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: He is a bit of a kleptomaniac; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Bonds: Religious, Immigrant. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Alexandre Everly, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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