Gomory Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. With a patchy red beard and wild red hair. He wears a mask on his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gomory was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He became a Painter soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Racist. Bonds: Job. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 17 (+3) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 6000 cp.
Theobald Digby, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with white and brown striped suspenders. He wears various colorful collared shirts. His auburn hair is unkempt and raggedy. His eyes are blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Rogue school at a young age so that he could practice his martial talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants his loneliness to end.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Mentor. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
Possessions: 200 gp. Sapphire pendant on gold chain (700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Shane Alston, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His golden hair is greasy and uncared for. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Silver holy symbol. 1 Masterwork Thieves’ tools. 1 Silk rope.
Adelard Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered violet stockings. He has a slight overbite and is overall scrawny. He has wavy black hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 48000 sp. Fiery yellow corundum (1100 gp). Chalcedony (40 gp). Smoky quartz (40 gp). Malachite (7 gp).
Lance Tickle, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, green, dusty cloak. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a wide-brimmed hat to cover his moderate length brown hair. His fierce gray eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lance is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better village for his children.
Motivation: To unite with his brother; and doesn't want to be a soapmaker and was forced into it by his family
Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Military, Adventurer, Family. Occupation: Soapmaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


