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Advanced [show]


Ernest Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Joker, Logical. Bonds: Poor, Family. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Southey, Male Human Barbarian 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Whitby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He is an epitome of beauty. His golden hair is smooth and relatively long. This amber eyed northerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Justice, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Gerald Whitby, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)5 (-3) 16 (+3)16 (+3)
Skills Athletics +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. Freshwater pearl (9 gp).


Social Check DCs


Thomas Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a red poncho over his likewise colored trousers and shirt. His tied-back hair is white. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Thomas Ainsley, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Pink pearl (120 gp). Amber (120 gp). 1 Minor magic item.


Social Check DCs


Gomory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the east. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Slave, Adventurer, Rich. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Gomory Brownrigg, Male Human Bard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


Roland Alby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His thin eyebrows rest above his beady brown eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south, but his parents moved at a very young age to the west. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Roland Alby, Male Human Commoner 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Giant, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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