Godfrey Morton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with blue highlights, and long black pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy silver hair. His green eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Just what you see.
Clerebold Abram, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a black and blue robe with the hood down, and a wedding ring on his left hand. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. Some 7 years later his spouse died after the birth of his son. Heartbroken, Clerebold never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love
Flaws: Addict, Emotional, Impulsive. Bonds: In love, Military. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
Possessions: 3000 sp.
Gerard Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. He has a black handlebar mustache and slicked back black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Guard, who enjoyed hunting, Gerard was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Philantrophist, Justice. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 11000 cp.
Kody Gresham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Jeweler does. He has chestnut hair. He has a dull look in his violet eyes.
Personality: Kody is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He got into the Jeweler business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has set out to sabotage the competition.
Motivation: Revenge; and someone believes him a fraud
Ideals: Extrovert, Logical. Bonds: Job, Enemies. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Everleigh, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His tied-back hair is chestnut. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Gerard studied abroad. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting, Gifted. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp. 1 Masterwork Musical instrument. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
