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NPC Generator

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Advanced [show]


Aldous Beverly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His white hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Emotional, Antagonistic, Insane. Bonds: Attractive. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Beverly, Male Human Fighter 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 4000 sp. Freshwater pearl (9 gp). Chrysoprase (50 gp). Golden yellow topaz (1200 gp). Coral (90 gp).


Social Check DCs


Alex Skelton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and usually wears his blue robe and has his quarterstaff always slung over his shoulder. His chestnut hair is lengthy and is close to two feet long. His eyes are a pleasant amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: He was born in a small mountains village. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Justice, Gifted, Persistence. Bonds: Nature, Religious. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Alex Skelton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)12 (+1) 7 (-2)17 (+3)
Skills Acrobatics +1, Intimidation +5
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Dilettante does. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Depressed. Bonds: Job, Attractive, Adventurer, Poor. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Gerard Cotton, Male Human Commoner 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Iolite (20 gp). Iolite (20 gp).


Social Check DCs


Reynard Garfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a morningstar. His black hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: He was born to loving parents in a slum to the west. He dropped out of school before completing his studies. He has never given up on his poetry dream.

Motivation: To protect his home.

Ideals: Fighting, Artistic, Logical. Bonds: Guardian, Poor. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Reynard Garfield, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)10 (+0) 8 (-1)16 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 39000 sp. Onyx (40 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His brown hair is drawn into a tight pony tail with a card scrunchie. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. In his 17th year, his parents were killed by a brigands raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and to prove his worth to the world

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Mentor, Enemies. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Charles Shelly, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Red spinel (60 gp). Jade (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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