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NPC Generator

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Advanced [show]


Rolf Badger, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large grey jacket. He sports a flattop hair cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Rolf has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Impeccable, Professionalism. Flaws: Mundane, Disease. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Rolf Badger, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His hazel unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Entrepeneur, Fighting. Flaws: Disease, Mundane, Antagonistic. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Kinsley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Sardonyx (50 gp). Black pearl (200 gp).


Social Check DCs


Charles Woods, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Tanner. He carries with him a set of warhammers on his belt, each one with a ruby on the hilt. His long white hair reaches down to his waist. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Charles studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Charles Woods, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Bradford, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, yellow, dusty cloak. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: Born in the east to a Spice Merchant, Alexandre learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Gifted, Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Alexandre Bradford, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)17 (+3) 18 (+4)12 (+1)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Celestial, Gnoll, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 pp.


Social Check DCs


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Shoemaker in town.

History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Gilbert Dumph, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 8 (-1)10 (+0) 10 (+0)14 (+2)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs

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