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Advanced [show]


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He wears his golden hair down. He has amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Ideals: Optimist. Bonds: Attractive, Military, Immigrant, Job. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Graeme, Male Human Warlock 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 5000 sp. Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs


Hugh Heiser, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is renowned for his bright red suits and hats. His white hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: Hugh was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting. Flaws: Ugly, Insomniac, Impulsive. Bonds: Family. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Hugh Heiser, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 7 (-2)8 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His auburn hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.

History: Anselm was born with his father's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Opinionated. Flaws: PTSD. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Servant

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Conway, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. Carnelian (80 gp). Pink pearl (90 gp). Alexandrite (900 gp).


Social Check DCs


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His auburn hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Altham, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Clerebold Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is well dressed, but even with his fine clothing he looks run-down. His left leg appears badly burned and disfigured. His white hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Clerebold has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Hayhurst, Male Human Adept 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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