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NPC Generator

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Advanced [show]


Randal Spaulding, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey tunic with blue highlights, and long yellow pants that bunch up around his shoes. With a patchy chestnut beard and wild chestnut hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by goblins. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To settle down with his crush; and he has a crush on the local stableman

Ideals: Artistic. Bonds: Attractive, Family, Rich, Enemies, Has a crush. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Randal Spaulding, Male Human Cleric 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 3000 sp.


Social Check DCs


Adam Brixton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing colorful clothing, dressed as a Brewer. His silver hair is matted, messy, and big. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Adam was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Adam Brixton, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp. Amethyst (90 gp). Azurite (7 gp). 1 Simple lock. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Charles Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's in love; and he wants to get laid

Ideals: Entrepeneur, Pacifist. Flaws: Ugly. Bonds: Has a crush, Mentor. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Charles Beitz, Male Human Wizard 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 1 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He very much looks the part of a Mayor. His black hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Mayor business at a young age. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: To be a Healer again.

Ideals: Athletic, Gifted, Persistence. Flaws: Fearful. Bonds: Job. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Trym Mitchell, Male Human Adept 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 500 gp. Citrine (30 gp). Alexandrite (400 gp). Red garnet (60 gp).


Social Check DCs


Kody Barclay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He carries a battered club and tarnished pickaxe as well. He has a very tight haircut. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Hunter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Rich, Job, In love. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kody Barclay, Male Human Warrior 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 7 (-2)15 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 4000 sp. Fiery yellow corundum (900 gp). 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs

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