Dustin Carlton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He keeps his silver hair in a flapper bob. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist. Flaws: Disease, Fearful. Bonds: Attractive, Family. Occupation: Cartwright
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Moonstone (60 gp). Brown-green garnet (100 gp).
John Alston, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he prefers to wear pastel clothing when he does not wear armor. He has shaved his head bald. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's repulsed by the PC; and to be a crown-heir again
Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Guardian. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gilbert Gracey, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is greying and his face has many wrinkles. His gray eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gilbert was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Courier. He has set out to sabotage the competition.
Motivation: He seems to be bored by most things; and balancing his hectic life and new courier responsibilities is difficult
Flaws: Racist, Mundane. Bonds: Attractive, Job. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Diggory Asheton, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a wide-brimmed hat to cover his moderate length brown hair. His green eyes dart from person to person.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Coral (110 gp).
Odo Southey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is renowned for his bright yellow suits and hats. With a patchy red beard and wild red hair. He has a dull look in his gray eyes.
Personality: He dislikes all the random violence that takes place in the north. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Pacifist, Entrepeneur. Flaws: Disease, Insane. Bonds: Family. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
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