Kody Enfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is chestnut. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Attractive, Adventurer, Poor, Religious. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 40000 cp. Blue sapphire (600 gp). Golden yellow topaz (400 gp). Banded agate (14 gp).
Peter Rutherford, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright silver hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Slave, Enemies. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
Everard Harley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright black suits and hats. His black hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with his god.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the large cave and found the beat up rapier and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and to reunite with his old friends
Ideals: Impeccable. Bonds: Attractive, Religious, Nature, Adventurer, Job. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. Amethyst (160 gp). Onyx (30 gp).
Rolf Langston, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He wears a colorful flower in his red hair. He has several tiny emerald earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. After coming to the age of reason, Rolf took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Server
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 10000 cp.
Randal Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. With bright black hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, his parents were killed by a orcs raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To settle down with his crush; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Bonds: Religious, Slave, Enemies, Has a crush. Occupation: Servant
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Aquamarine (600 gp). Lapis lazuli (14 gp). Rock crystal (40 gp).
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