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NPC Generator

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Advanced [show]


Theobald Wheatley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. He keeps his long silver hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Gardener business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Theobald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: A deep hatred of goblins; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, In love, Enemies. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Theobald Wheatley, Male Human Adept 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears yellow leather gloves, a yellow jacket, and tight pants. He wears his brown hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Jocelyn wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south, but his parents moved at a very young age to the east. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to unite with his brother

Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Nature, In love. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Jocelyn Cornish, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 8 (-1)16 (+3)
Skills Insight +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Chad Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His hazel eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Flaws: Depressed. Bonds: Religious, Adventurer, Job, Family. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Chad Hayhurst, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (7 gp). Obsidian (7 gp). Jasper (70 gp). Pink pearl (160 gp).


Social Check DCs


Heward Branson, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heward was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Cook for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic, Impeccable. Bonds: Job, Attractive. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Heward Branson, Male Human Warlock 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Don Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long black pants that bunch up around his shoes, and carries pickaxes. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Don and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Don discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Don fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Sensitive, Disease, Insomniac. Bonds: Adventurer. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Don Staurheim, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)18 (+4) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Goblin, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs

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