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Advanced [show]


Aldous Shelley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His red hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Aldous was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted arcane powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist, Gifted. Bonds: Family. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Aldous Shelley, Male Human Wizard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)6 (-2) 10 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Eye agate (6 gp). Star ruby (1100 gp).


Social Check DCs


Adam Atterton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He is portly but not overly obese. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Disease, Emotional, Forgetful. Bonds: Nature, Job. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Adam Atterton, Male Human Paladin 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)7 (-2) 13 (+1)18 (+4)
Skills Athletics +2, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Gerard Harlow, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His skin is also unnaturally pale. He wears his silver hair up. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He got into the Sellsword business at a young age. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Sellsword.

Motivation: To be a Mayor again.

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Job, Slave. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Gerard Harlow, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: Golden yellow topaz (500 gp).


Social Check DCs


Reynard Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear tan clothing when he does not wear armor. His moppish white hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Actor in town.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Reynard took refuge in the large cave and found the beat up bastard sword and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Reynard Sheldon, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 21000 cp.


Social Check DCs


Gunter Harper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a white poncho over his likewise colored trousers and shirt. His hair is long and blonde with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He has amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Gunter Harper, Male Human Adept 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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