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Advanced [show]


Randal Wellington, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is short and chestnut. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west to a Interpreter, Randal learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: Revenge; and wants to open a new tavern

Flaws: Insomniac. Bonds: Attractive, Job, Slave, Enemies. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Randal Wellington, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills History +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Axton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long golden beard with little hanging trinkets. His brown eyes peer out from beneath his broad brown hat.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Attractive, Military. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

William Axton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long auburn hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Athletic, Gifted. Flaws: Greedy. Bonds: Poor. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Tim Thorpe, Male Human Expert 10
Medium (5'6") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)6 (-2) 12 (+1)13 (+1)
Skills Deception +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp. Blue star sapphire (1000 gp). Blue quartz (10 gp). Blue quartz (10 gp). Black pearl (200 gp). Amber (140 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Coombs, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe. He is physically well-built. He has dyed his greying silver hair a little too much giving a sharp silver color. He has gleaming, smiling amber eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Hunter, Arnold learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist. Bonds: Enemies, In love, Job, Adventurer. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Arnold Coombs, Male Human Monk 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 12 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Ignan, Orc, Celestial, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4

Possessions: Embroidered silk and velvet mantle with numerous moonstones (2200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is well dressed, constantly wearing a black suit, blue shirt, and grey tie. His left leg appears badly burned and disfigured. His head has been shaved. His amber eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He works hard and plays hard.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has worked as a Architect like his father before him.

Motivation: Sabotage a competitor; and to be a fisher again

Flaws: Ugly, Hedonist. Bonds: Job, Religious. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Graeme, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs

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