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Advanced [show]


Randal Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His blonde hair has been sun bleached extensively. He has gleaming, smiling amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Randal Trollope, Male Human Cleric 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 6 (-2)15 (+2)
Skills Deception +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Gerald Darby, Male Human Paladin 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)9 (-1) 13 (+1)17 (+3)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 6000 sp. Chrysoberyl (160 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Perry, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his sickle. His black hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Slave, Adventurer. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

John Perry, Male Human Cleric 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 400 gp.


Social Check DCs


Ralf Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His silver hair is cut short with large spiked bangs in the front. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: His mother raised him in a mountain cabin. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Ralf Appleton, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dean Graeme, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his halberd always slung over his shoulder. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Opinionated. Bonds: Attractive, Family, Religious, Mentor. Occupation: Mason

Voice: Stutters

Attributes [hide]

Dean Graeme, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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