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NPC Generator

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Advanced [show]


Anselm Hastings, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is silver and curly. This hazel eyed southerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Philantrophist, Gifted. Flaws: Disease, Fearful. Bonds: Rich. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Anselm Hastings, Male Human Rogue 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Arcana +3, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Miles Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 3 years old his parents immigrated from the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Athletic, Philantrophist. Bonds: Poor, Family, Immigrant. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Gyula, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Draconic, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Clifton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Glassblower. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Blacksmith, but he got bored and became a Glassblower. He now mingles about in high society.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Alexandre Clifton, Male Human Druid 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)13 (+1) 6 (-2)15 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a white wide-brimmed hat and white clothes. He has a long brown beard with little hanging trinkets. His thin eyebrows rest above his beady amber eyes.

Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gunter was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family.

Ideals: Opinionated, Gifted, Optimist. Flaws: Ugly. Bonds: Family. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Gunter Myerscough, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Silver comb with moonstones (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Patrick Badger, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His golden hair, when down, is lengthy. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic. Bonds: Guardian, Adventurer, Poor, Military. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Patrick Badger, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 13000 cp.


Social Check DCs

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