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NPC Generator

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Advanced [show]


Shane Van Es, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears skinny pants and wears a grey and black robe with the hood down, and his gloved hand is found clutching a flail. He sports a flattop hair cut. He has gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: Shane was born in the west. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Military, Has a crush. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Shane Van Es, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Gilbert Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting yellow shirt and pants. He has shaved his head bald. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of northern immigrants he idolized his mother. A gifted student he started as a Interpreter, but he got bored and became a Mercenary. He moves from town to town, unable to find a place to settle.

Motivation: To be a Interpreter again; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Stanford, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Trey Browning, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He wears his blonde hair down. His eyes are gray and beady.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Trey Browning, Male Human Adept 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 50000 cp.


Social Check DCs


Henry Preston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black coat over a tan low-cut shirt, and a Stetson hat upon his head. His hair is silver and curly. His hazel eyes peer out from beneath his Stetson black hat.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He plays an instrument quite well.

History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Artistic, Fighting. Flaws: Disease. Bonds: Nature. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Henry Preston, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)16 (+3) 15 (+2)9 (-1)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Auran, Infernal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 600 gp.


Social Check DCs


Thomas Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. He has golden hair. His eyes are brown and beady.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a plains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and wants to raise his children well

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Nature, Adventurer. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Hallewell, Male Human Commoner 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)6 (-2) 18 (+4)16 (+3)
Skills Deception +6, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 2000 sp. White pearl (90 gp). 1 Minor magic item.


Social Check DCs

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