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Advanced [show]


Arnold Blyth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing black shirts, loose pants, and blazers most of the time. His auburn hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable.

Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Arnold Blyth, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Adelard Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Carpenter. His red hair is knotted and matted. His eyes are a pleasant green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. His martial abilities were realized during a raid on his village. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Adelard Marlee, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 18 (+4)17 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. Black pearl (200 gp). Smoky quartz (30 gp). Iolite (30 gp).


Social Check DCs


Dustin Warwick, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He tends to wear a black poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has a small bristly mustache and wavy black hair. He has several tiny topaz earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Immigrant, Rich. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Dustin Warwick, Male Human Monk 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. Hematite (13 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Dyer uniform. His long red hair is drawn into a two foot long braid. His eyes are hazel.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Dyer for hire.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Athletic, Artistic, Optimist. Flaws: Mundane. Bonds: Job. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Conrad Northcott, Male Human Barbarian 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 42 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Athletics +1, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +4

Possessions: 500 gp. Sardonyx (20 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear grey pants and tee shirts. His head has been shaved. His gray eyes peer out from beneath his Stetson grey hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and to be a engraver again

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Warwick, Male Human Adept 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 12000 sp.


Social Check DCs

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