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NPC Generator

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Advanced [show]


Bertram Mori, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan coat over a blue low-cut shirt, and a broad hat upon his head. He is bald on top and has large red tufts of hair around his ears. His eyes are green and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Bertram Mori, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 17 (+3)15 (+2)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tan shirt with thin green vertical stripes and tan pants. His white hair is greasy and uncared for. His eyes are amber and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy. Bonds: In love, Mentor, Rich. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Gilbert Lindsay, Male Human Adept 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy blue suit. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Tim hails from a village terrorized by brigands. He worked as a nervous Shoemaker and found it very stressful. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Tim Marlee, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)9 (-1) 12 (+1)5 (-3)
Skills Animal Handling +3, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Rhodochrosite (5 gp). Smoky quartz (80 gp). Malachite (5 gp).


Social Check DCs


Kody Van Es, Male Human [Permalink]

Personal [hide]

Description: This man wears just a pastel suit, and sports empty pouches on his belt. He has styled his white hair well, parting it to the right. His hazel eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Sailor business at a young age. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Job, Enemies. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Kody Van Es, Male Human Commoner 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 13
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Percival Tinley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.

Personality: He has always had a great fascination with Human culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Racist, Impulsive, Antagonistic. Bonds: Family, Slave. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Percival Tinley, Male Human Adept 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Deception +2, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 60 pp. Black pearl (900 gp). Sardonyx (60 gp).


Social Check DCs

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