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NPC Generator

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Advanced [show]


Hugh Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears green cloth garments or leather armor. His blonde hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Farmer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He has passion for adventuring and risk.

Flaws: Impulsive. Bonds: Immigrant, Job, Adventurer. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hugh Ansley, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)18 (+4) 12 (+1)11 (+0)
Skills Nature +6, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan, Orc, Dwarven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Upton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has wavy blonde hair. He has blue eyes and a grey hat with a black feather.

Personality: He has always had a great fascination with Human culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Racist, Antagonistic, Insane. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Diggory Upton, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Gerard Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Spice Merchant father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic, Insomniac, Disease. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Gerard Hadley, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 5 (-3)13 (+1) 13 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 30 pp.


Social Check DCs


Odo Camden, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, constantly wearing a grey suit, brown shirt, and black tie. He is tall, broad shouldered and powerfully built. His auburn hair is cut short. His eyes, though not visible through his cowl, are blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive, Disease, Antagonistic. Bonds: Slave. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Camden, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Carnelian (20 gp). Hematite (6 gp). Moss agate (6 gp). Star rose quartz (20 gp).


Social Check DCs


Balimaar Brandon, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his brown hair. He has several tiny aquamarine earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich eastern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He is greedy; and retire the richest man in the east

Ideals: Entrepeneur, Joker. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Brandon, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. Pink pearl (120 gp). Amethyst (120 gp). Smoky quartz (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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