Peter Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His black hair, when down, is lengthy. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Cook, but he got bored and became a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: An old rival family wants him found; and he is greedy
Ideals: Opinionated, Professionalism, Gifted. Bonds: Rich, Job, Family. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
Possessions: 500 gp.
Alexandre Hale, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His gray eyes peer out from beneath his Stetson green hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small desert village. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and to unite with his brother
Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Adventurer, Family. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp. Onyx (40 gp). 1 Minor magic item.
Manfred Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: Manfred hails from a village terrorized by gnolls. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business.
Ideals: Optimist. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 1 Silver holy symbol. 1 Masterwork Thieves’ tools.
Gerard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. He has done his best to style his blonde hair to look like a famous performer. His skin is flawless and his brown eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a crush on the local Map Maker; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gunter Paxton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy red hair. His amber unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls.
Ideals: Joker. Flaws: Disease. Bonds: Enemies, Immigrant, Religious. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 300 gp.
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