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NPC Generator

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Advanced [show]


Ernest Harper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. His golden hair is lengthy. He has violet eyes and a white hat with a green feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: Born to a Knight, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Healer for hire.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and sabotage a competitor

Ideals: Joker. Flaws: Shy. Bonds: Poor, Job, Enemies. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Harper, Male Human Barbarian 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 12 (+1)5 (-3)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His blonde hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Graeme, Male Human Aristocrat 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Manfred Palomarez, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet shirt with thin red vertical stripes and blue pants. His brown hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Nature, Enemies. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Palomarez, Male Human Warrior 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)16 (+3) 15 (+2)11 (+0)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. Violet garnet (400 gp). Zircon (20 gp). Violet garnet (400 gp).


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears an entirely black suit with grey socks and a vest with buckled shoes. He wears his hair in dreadlocks. His eyes are blue.

Personality: While he acts the brute, he is far gentler than he would appear. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Anselm was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Family, Job, Adventurer. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Anselm Mitchell, Male Human Adept 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Sylvan, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black feathered hat and black clothes. His silver hair is kept up in a ponytail inside a feathered hat. He has several tiny aquamarine earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Optimist, Professionalism, Gifted. Bonds: Rich. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Appleton, Male Human Monk 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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