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NPC Generator

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Advanced [show]


Dustin Tenley, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears a yellow shirt with thin brown vertical stripes and green pants. His hair, while still mostly chestnut, has prominent grey streaks. His fierce violet eyes like to dwell on things.

Personality: Dustin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal poetry training, and achieved minor success. He has set out to sabotage the competition.

Motivation: He's in love; and he wants to get laid

Ideals: Artistic, Gifted. Bonds: Rich, Job, Has a crush. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Dustin Tenley, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 11 (+0)8 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. He was granted arcane powers by his dying brother.

Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Family, Adventurer, Immigrant. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Gentry, Male Human Paladin 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +0, History +4
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Thomas Graham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is styled in orderly dreadlocks. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Thomas was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has set out to sabotage the competition.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Slave. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Graham, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 18 (+4)14 (+2)
Skills Animal Handling +6, Arcana +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver pearl (90 gp). Rhodochrosite (7 gp). Aquamarine (800 gp). Zircon (70 gp).


Social Check DCs


Reynard Kinsley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the large cave and found the beat up greataxe and armor he uses now. He struck the Hunter job and began his own company from there.

Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Reynard Kinsley, Male Human Warrior 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A small bag of saffron. (20 gp).


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a black and red robe with the hood down. His hair is long and brown with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He has amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: He got into the Armorer business at a young age. He dropped out of school before completing his studies. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his daughter; and expand his business

Ideals: Logical. Flaws: Antagonistic, Selfish. Bonds: Job, Family. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Ernest Merton, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)8 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 25000 sp. Malachite (14 gp). Black opal (800 gp). Chrysoprase (60 gp).


Social Check DCs

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