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NPC Generator

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Advanced [show]


Peter Tatum, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. He wears a deerstalker hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Peter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and human compassion

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Peter Tatum, Male Human Warrior 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 15 (+2)7 (-2)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Giant, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Shane Read, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Fortune-teller uniform. His silver hair is cut jaggedly and amateurishly. His violet eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Fortune-teller like his father before him.

Motivation: Revenge; and to get a good night's sleep

Flaws: Antagonistic, Disease, Insomniac. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Shane Read, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. Freshwater pearl (16 gp). 1 Everburning torch. 2 Acid flasks. 4 Smokesticks. 2 Acid flasks.


Social Check DCs


Don Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His silver hair is still thick. His violet eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Don lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the large cave and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Family. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Don Cumberbatch, Male Human Adept 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 17 (+3)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs


Lewis Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has a very tight haircut. His eyes are green and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Lewis was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Blacksmith. He left for the east, certain he would find work there.

Motivation: He seems to be bored by most things.

Flaws: Mundane, Insomniac, Disease. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lewis Carlisle, Male Human Druid 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)16 (+3) 14 (+2)4 (-3)
Skills Investigation +6, Performance +0
Senses Passive Perception 12
Languages Common, Orc, Druidic, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp.


Social Check DCs


Lance Weston, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears a weathered and beat up set of banded mail beneath an oversized green coat. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Emotional, Disease. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Lance Weston, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)8 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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