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NPC Generator

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Advanced [show]


Theobald Budd, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and dresses like a well dressed Glassblower does. His right leg appears badly burned and disfigured. His head has been shaved. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Glassblower.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Budd, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)6 (-2) 12 (+1)17 (+3)
Skills Acrobatics +4, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His long black hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Miner. He has drifted from career to career and currently works as a Miner.

Motivation: Further expansion of business; and to be a slave trader again

Ideals: Opinionated. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Theobald Windsor, Male Human Warlock 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)12 (+1) 7 (-2)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rolf Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. His black hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Apothecary, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Bradshaw, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp. 1 Half-Plate.


Social Check DCs


Everard Breeden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a brown suit, green shirt, and yellow tie. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his hazel eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Knight, Everard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Debt. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Breeden, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)18 (+4) 11 (+0)10 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Terran, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Geoffrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His hair, while still mostly black, has prominent grey streaks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: He got into the Sculptor business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Geoffrey Marleigh, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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