Drogo Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his green robe and has his greatsword always slung over his shoulder. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich, Debt. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
Possessions: 400 gp. 1 Darkwood Shield.
Drogo Bradley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, brown, dusty cloak. He has no hair. His amber eyes peer out from beneath his small brown hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.
History: The child of a Body Guard, who enjoyed hunting, Drogo was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and to end his boredom
Ideals: Professionalism. Flaws: Ugly, Depressed, Antagonistic, Mundane. Bonds: Nature. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
Possessions: 200 gp. Silver ewer (50 gp). 1 Minor magic item. 1 Minor magic item.
Theobald Dumph, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his brown robe and has his greatsword always slung over his shoulder. His broad hat is riddled with cuts and holes. His blue eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Extrovert. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Sapphire pendant on gold chain (600 gp). 1 Masterwork Common Melee.
Heward Kendal, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. He has a very tight haircut. His eyes are a pleasant blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heward lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and he is content
Ideals: Persistence. Flaws: Selfish, Mundane. Bonds: Family, Nature. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon.
Conrad Garrick, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and has the majority of his body covered in plate. His left hand appears badly burned and disfigured. He has done his best to style his blonde hair to look like a famous performer. His green eyes peer out from beneath his broad red hat.
Personality: Aggressive, abrasive, and angry, Conrad embodies much of what other species detest in the Humans. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Conrad and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Opinionated, Gifted. Flaws: Antagonistic. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 21 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 7 (-2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Celestial
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1600 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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