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NPC Generator

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Advanced [show]


Alexandre Addington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his red hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. Alexandre was born on a far eastern desert where he grew up under the tutelage of his father, an expert Beggar. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive, Immigrant. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Alexandre Addington, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp. Alexandrite (500 gp). Violet garnet (500 gp). Deep blue spinel (500 gp).


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears brown painted combat armor at almost all times. His hair is cut close to his head. His violet eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gerald was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and to prove his worth to the world

Ideals: Passionate. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Gerald Hackney, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 8 (-1)8 (-1)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears tattered old clothes. His chestnut hair is greasy and uncared for. His amber eyes peer out from beneath his Stetson black hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Everard Heiser, Male Human Wizard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs


Chad Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his brown robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has wavy black hair. He has gleaming, smiling hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Rich, Enemies. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Chad Winterbourne, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)5 (-3) 9 (-1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Alton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright black suits and hats. He has styled his black hair well, parting it to the right. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Charles took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: An old rival family wants him found; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Alton, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 13 (+1)7 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 pp. Hematite (16 gp).


Social Check DCs

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