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Advanced [show]


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with red lining and desert motifs. He keeps his long brown hair kept up in a rat tail. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Dilettante, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Hedonist, Fearful, Depressed. Bonds: Poor. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Gerald Clinton, Male Human Fighter 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 18 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 5 (-3)16 (+3) 5 (-3)10 (+0)
Skills Nature +6, Perception +0
Senses Passive Perception 10
Languages Common, Auran, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Brandon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and sports black clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. His chestnut hair is greasy and uncared for. His eyes are blue and beady.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Shane Brandon, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Reynard Thorpe, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice, Gifted. Bonds: Rich, Nature. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Reynard Thorpe, Male Human Expert 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 8 (-1)10 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Odo Astley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black shirt with thin white vertical stripes and grey pants. He has wavy brown hair. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Spy, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Expand his business; and many orcs want him driven away

Ideals: Justice, Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Odo Astley, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills History +3, Stealth +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Athletic, Artistic, Logical. Bonds: Rich, Nature. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Trym Everleigh, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp.


Social Check DCs

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