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Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly golden, has prominent grey streaks. This brown eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Athletic, Impeccable, Joker. Bonds: Rich, Immigrant. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Brandon, Male Human Barbarian 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 200 gp. Sard (30 gp). Amethyst (160 gp).


Social Check DCs


Alex Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a shortbow on his belt. He is muscular with a powerful set of arms. He is bald on top and has large golden tufts of hair around his ears. His eyes are gray and beady.

Personality: He dislikes all the random violence that takes place in the south. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 6 years.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Fighting, Pacifist. Flaws: Ugly, Racist. Bonds: Job. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Alex Beckwith, Male Human Commoner 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 13 (+1)6 (-2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 30000 cp.


Social Check DCs


William Breeden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy blonde hair. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has achieved small success as a Sculptor.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Job, Mentor. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

William Breeden, Male Human Expert 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Theodoric Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. He has a long white beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Family, Mentor. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Theodoric Wheatley, Male Human Bard 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He plays an instrument quite well.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. His father was a soldier and died while he was still young. Adelard was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Detective for hire.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Bonds: Job, Adventurer, Military. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Adelard Rutherford, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Alexandrite (600 gp). Azurite (13 gp). Rock crystal (30 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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