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NPC Generator

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Advanced [show]


Dean Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel costume with the symbols of magic on his torso. His hair, while still mostly golden, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: When he was but 7 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Gifted, Logical. Bonds: Job, Immigrant, Rich. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Dean Windsor, Male Human Adept 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)7 (-2) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1 Minor magic item.


Social Check DCs


Balimaar Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He wears a deerstalker hat to hide his balding. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Many brigands want him driven away; and revenge

Ideals: Optimist. Bonds: Attractive, Religious, Enemies. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Balimaar Halsey, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)8 (-1) 15 (+2)10 (+0)
Skills Religion +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Conrad Ansley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive, Nature. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Conrad Ansley, Male Human Warlock 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Stealth +0
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Bentley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: Marry his sister to traveling adventurers; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Family, Adventurer. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Bentley, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Investigation +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Tiger eye turquoise (9 gp). Amethyst (70 gp). Moonstone (20 gp). Golden pearl (70 gp). 1 Minor magic item.


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a grey and tan handkerchief worn on his left side. His hair, while still mostly auburn, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.

History: Guy was born with his father's beautiful face. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Disease. Bonds: Attractive, Religious, Enemies. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Guy Staurheim, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp. Amethyst (50 gp). Rich purple corundum (400 gp). Golden yellow topaz (900 gp).


Social Check DCs

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