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Advanced [show]


Simon Ramsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his amber eyes.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his father was called into army service. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Logical. Flaws: Ugly, Insane, Fearful. Bonds: Poor, Military. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Simon Ramsey, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Arnold Hamilton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His hair, while still mostly white, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south his family was never financially stable. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Has a crush. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Hamilton, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Rolf Clinton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his black robe and has his scythe always slung over his shoulder. His whole body is exceptionally muscular. He has done his best to style his chestnut hair to look like a famous performer. His eyes are green.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up scythe and armor he uses now. He struck the Fisher job and began his own company from there.

Motivation: He has money and likes to spend it; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Gifted. Bonds: Immigrant, Nature, Job, Rich. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Clinton, Male Human Ranger 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 4 Alchemist’s fire. 2 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


Kyle Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Guard uniform. He wears a small hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school to support his sick father, and resented it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He would like to get married and retire; and expand his business

Ideals: Logical. Bonds: Job, Poor, Family, Has a crush. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Kyle Tattersall, Male Human Druid 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)9 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs


Roger Sutton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light green in addition to tight pants. He keeps his long silver hair kept up in a rat tail. His thin eyebrows rest above his beady green eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north, but his parents moved at a very young age to the west. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away.

Flaws: Ugly, Cynical, Forgetful. Bonds: Immigrant, Enemies. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Sutton, Male Human Sorcerer 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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