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NPC Generator

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Advanced [show]


Dustin Charlton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, black shirt, and brown tie. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Spice Merchant and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Dustin Charlton, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Randal Dudley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries maces. His white hair is cut short with large spiked bangs in the front. His hazel eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Randal Dudley, Male Human Warrior 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a yellow coat over a violet low-cut shirt, and a feathered hat upon his head. His hair is brown and very short. His eyes are green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Dyer profession.

History: He was born the only child of a wealthy merchant. He worked as a nervous Apothecary and found it very stressful. He struck the Apothecary job and began his own company from there.

Motivation: To be a Dyer again; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Job. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Dean Shelby, Male Human Cleric 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 700 gp.


Social Check DCs


Geoffrey Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large silver tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Insane. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Geoffrey Dryden, Male Human Sorcerer 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: Onyx (50 gp). Rhodochrosite (12 gp). Blue quartz (12 gp).


Social Check DCs


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He has styled his chestnut hair well, parting it to the right. His eyes are a pleasant hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to be a doctor again

Ideals: Artistic. Flaws: Sensitive. Bonds: Rich, Slave, Job. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Brandon, Male Human Cleric 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)5 (-3) 10 (+0)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs

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