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NPC Generator

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Advanced [show]


John Ogden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt, and carries daggers. His white hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Impeccable. Bonds: Has a crush, Rich. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

John Ogden, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)16 (+3) 12 (+1)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Amber (70 gp).


Social Check DCs


Kyle Clare, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a green suit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Kyle Clare, Male Human Barbarian 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Rolf Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. He keeps his white hair in a pixie cut. His eyes are likewise amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he has a crush on the local layabout

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Rolf Enfield, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is still thick. His eyes are violet and catlike.

Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Has a crush, Adventurer. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Gunter Ainsworth, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp.


Social Check DCs


Ernest Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with green lining and desert motifs. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: Born in the north to a Apothecary, Ernest learned a great deal about his mother's area of expertise. He worked as a nervous Apothecary and found it very stressful. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants to open a new tavern.

Ideals: Professionalism, Logical. Flaws: Ugly, Terse. Bonds: Job. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Ernest Melancon, Male Human Bard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 16 (+3)18 (+4)
Skills Medicine +6, Persuasion +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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