Alex Colton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is cut short with large spiked bangs in the front. His eyes are amber and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Disciplined, Extrovert. Bonds: Attractive, Religious. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 6 (-2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp.
Balimaar Hadley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His skin is also unnaturally pale. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the south. He has had some formal music training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Amber (50 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item.
Clerebold Burton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He wears his silver hair down. He has brown eyes and a grey hat with a blue feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Poor, Immigrant. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp.
Rolf Abram, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a brown cloak and cross-gartered white stockings. His tied-back hair is red. His fierce amber eyes like to dwell on things.
Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north. A freak accident while working with his Locksmith father left him crippled. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Antagonistic, Disease, Depressed. Bonds: Mentor, Immigrant. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Gerald Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy brown pantaloons and a black scarf. His red hair and beard is wavy and long. His hazel unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom.
Ideals: Joker. Flaws: Disease, Hedonist, Mundane. Bonds: Poor. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Rose (50 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). 1 Banded mail. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Half-Plate.
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