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Advanced [show]


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Athletic, Gifted, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Gracey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. 3 Holy water. 1 Tanglefoot bags.


Social Check DCs


Lewis Payton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears an entirely grey suit with black socks and a vest with buckled shoes. He wears a top hat to cover his moderate length white hair. This hazel eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Mayor business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Regain custody of his son; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Addict. Bonds: Attractive, Job, Family, Debt. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Lewis Payton, Male Human Bard 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered yellow stockings, and he perpetually has his longsword ready. He wears his hair in dreadlocks. His eyes are violet and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of western immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Slave. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

John Windsor, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 600 sp. Chalcedony (50 gp). 1 Everburning torch. 4 Smokesticks. 4 Smokesticks.


Social Check DCs


Miles Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown shirt with thin black vertical stripes and white pants. His chestnut hair is unkempt and raggedy. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Miles Thorpe, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. Banded agate (6 gp).


Social Check DCs


Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He has a long auburn beard with little hanging trinkets. He has a dull look in his violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Impulsive. Bonds: Family, Nature. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Trym Wellington, Male Human Rogue 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Golden yellow topaz (1400 gp). Star rose quartz (20 gp). Chalcedony (20 gp). Star rose quartz (20 gp).


Social Check DCs

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