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NPC Generator

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Advanced [show]


Frederick England, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his lance. His chestnut hair is lengthy and is close to two feet long. His eyes are green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Athletic. Bonds: Guardian, Enemies, Rich. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Frederick England, Male Human Monk 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gunter Darby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a red handlebar mustache and slicked back red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Calm and collected, he is a well trained Glassblower. He is a great chef.

History: Gunter was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Glassblower.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Job, Family, Enemies. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Darby, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)8 (-1) 11 (+0)17 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Percival Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a black low-cut shirt, and a deerstalker hat upon his head. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Jeweler. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by giants. Percival was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against giants

Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Enemies, Military. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Percival Stanton, Male Human Bard 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)15 (+2) 10 (+0)17 (+3)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 30 pp. Jade (130 gp). Banded agate (11 gp).


Social Check DCs


Hunter Graham, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears just a green suit. He has white hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Graham, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)12 (+1) 16 (+3)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Deep green spinel (130 gp). Red spinel (130 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Richard Southey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Herbalist, who enjoyed hunting, Richard was taken on many hunting expeditions. Cursed with a spirit at a very young age, Richard has worked very hard to control his curse. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Shy, Disease. Bonds: Attractive, Nature, Religious. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Richard Southey, Male Human Warlock 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 3200 sp.


Social Check DCs

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