Roger Skelton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His eyes are brown and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Roger hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Ugly, Disease, Forgetful. Bonds: Immigrant, Enemies. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Moss agate (14 gp). Tiger eye turquoise (14 gp).
Odo Everleigh, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He sports a flattop hair cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Odo was left his father's suit of armor and trained in its use and care. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Mundane, Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 6 (-2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Cloth of gold vestments (50 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Melee.
Roland Gladstone, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: Wants to open a new tavern.
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Religious, Job. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Wymar Halsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his axe. He has a red handlebar mustache and slicked back red hair. He tend to wears goggles to shield his eyes.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Glassblower, Wymar learned a great deal about his mother's area of expertise. He married young, but lost his spouse to gnolls. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He feels threatened by others; and sabotage a competitor
Flaws: Depressed, Fearful. Bonds: Job, Enemies. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Chad Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports violet clothing, slightly heavier than average wear. His hair is red and very short. His eyes are a pleasant gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Sardonyx (50 gp). Deep green spinel (130 gp). Amber (130 gp). Amethyst (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!