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NPC Generator

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Advanced [show]


Frederick Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has wavy white hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.

History: Gifted from a young age, Frederick studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Frederick Southey, Male Human Commoner 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Patrick Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Patrick Snowdon, Male Human Bard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)8 (-1) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roland Barton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white armored body suit, with a simple brown line shooting up and back down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are brown.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Roland lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Shy. Bonds: Religious, Family. Occupation: Priest

Voice: Whispers

Attributes [hide]

Roland Barton, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)6 (-2) 8 (-1)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, black, dusty cloak. His auburn hair has been sun bleached extensively. He has hazel eyes and a black hat with a pastel feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ernest was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To unite with his sister; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Greedy. Bonds: Immigrant, Adventurer, Family, Job. Occupation: Mercenary

Voice: Squeaky

Attributes [hide]

Ernest Enfield, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Hematite (10 gp). Citrine (60 gp).


Social Check DCs


Gomory Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries spears. He sports a long brown beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Fighting, Philantrophist. Flaws: Sensitive. Bonds: Attractive, Adventurer. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Gomory Kirby, Male Human Fighter 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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