Clerebold Kendall, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. With bright brown hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.
History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of specialists.
Motivation: Regain custody of his son; and he has decided he is irredeemable
Flaws: Secretive, Addict. Bonds: Attractive, Immigrant, Nature. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Black pearl (1600 gp).
Bertram Woods, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He wears his black hair down. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 gp.
Simon Harper, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a shortbow. He wears his red hair down. His eyes are violet and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Gifted, Logical. Flaws: Selfish. Bonds: Attractive. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100 gp.
Dean Rowley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He has no hair. His fierce violet eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Immigrant, Slave. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Pink pearl (160 gp). Chrysoberyl (160 gp). Citrine (20 gp). Hematite (12 gp). 1 Minor magic item.
John Winchester, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, John and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
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