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Advanced [show]


Hunter Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a blue shirt with thin violet vertical stripes and black pants. He has shaved his head bald. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Impeccable, Persistence, Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Hunter Kimberly, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 16 (+3)6 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Anselm Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered trident and tarnished mace as well. His long auburn hair reaches down to his waist. His gray eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Cartwright in town.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Roofer again.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Anselm Braxton, Male Human Sorcerer 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100 gp. Aquamarine (800 gp). Banded agate (4 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Ridley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was always very intelligent and has formed a secret society of specialists.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Disease, Secretive, Mundane. Bonds: Immigrant. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Adelard Ridley, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Norman Altham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a blue and grey handkerchief worn on his left side. His hair is golden, silky, and of moderate length. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Slave. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Norman Altham, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)9 (-1) 6 (-2)13 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Sardonyx (50 gp). Sardonyx (50 gp). Red-brown spinel (150 gp). 1 Minor magic item.


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Apothecary uniform, and he perpetually has his sickle ready. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Apothecary, Gunter learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Philantrophist, Opinionated. Bonds: Job, Attractive. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Gunter Branson, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs

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