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NPC Generator

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Advanced [show]


Miles Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His tied-back hair is red. His violet eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: He was born in the south, but his parents moved at a very young age to the east. His childhood dream was to be a Engraver, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Professionalism, Optimist. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Miles Bentham, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)17 (+3) 13 (+1)17 (+3)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20000 cp. Red garnet (40 gp).


Social Check DCs


Ernest Redfield, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His white hair is cut short. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments

History: Ernest was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted, Persistence. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Redfield, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Remington, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy black suit. He is muscular with a powerful set of arms. With bright blonde hair and a scraggly beard. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 7 years old his parents immigrated from the north. Gerald was born on a far northern mountains where he grew up under the tutelage of his father, an expert Bookbinder. He inherited the family business which he has now maintained for 3 years.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Attractive, Immigrant, Job. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Gerald Remington, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1100 sp. 1 Everburning torch.


Social Check DCs


Richard Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He has styled his red hair well, parting it to the left. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Secretive, Impulsive. Bonds: Nature, Job, Family. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Richard Whitby, Male Human Cleric 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 7 (-2)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Tattersall, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue painted combat armor at almost all times. His brown hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Alex wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Tattersall, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Good lock. 1 Disguise kit. 1 Healer’s kit.


Social Check DCs

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