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NPC Generator

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Advanced [show]


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting white shirt and pants. His black hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it.

Flaws: Secretive. Bonds: Military, Rich. Occupation: Engraver

Voice: American accent

Attributes [hide]

Bertram Shelly, Male Human Wizard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Roland Lindsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. His black hair is still thick. His hazel eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the south. He worked as a nervous Fortune-teller and found it very stressful. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Roland Lindsey, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 18 (+4)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bernard Morley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His head has been shaved. His gray eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He has worked as a Bowyer like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Athletic. Flaws: Ugly, Mundane. Bonds: Has a crush, Job. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Morley, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Banded agate (4 gp). Coral (60 gp).


Social Check DCs


William Shelley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. With bright silver hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: William was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Joker, Philantrophist. Bonds: Attractive, Job, Adventurer, Family. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

William Shelley, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 17 (+3)9 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears an entirely brown suit with green socks and a vest with buckled shoes. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with painting.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Mercenary father left him crippled. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Disease. Bonds: Job, Family, Adventurer. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Dumph, Male Human Rogue 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. Chrysoprase (40 gp). Hematite (5 gp). White pearl (130 gp). Red garnet (130 gp).


Social Check DCs

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