Rolf Clive, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow armored body suit, with a simple grey line shooting up and back down. He has a long red beard with little hanging trinkets. His skin is flawless and his gray eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Rolf was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rolf's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to settle down with his crush
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Kyle Southey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Stylist, Kyle learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Stylist job and began his own company from there.
Motivation: To be a Guard again; and expand his business
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Stylist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
William Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears his brown hair down. His eyes are a pleasant amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Impeccable, Athletic. Bonds: Religious, Nature, In love. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Ernest Graeme, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears bulky white painted plate armor. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Insomniac, Fearful, Disease. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Rolf Paxton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and blonde with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His blue eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. He is able to make almost anything out of random pieces of junk.
History: Born in the north his family was never financially stable. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has drifted from career to career and currently works as a Tanner.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!